Compensation curves that account for loudness

Discussion in 'Measurement Techniques Discussion' started by MF_Kitten, Apr 17, 2016.

  1. MF_Kitten

    MF_Kitten Banned per own request

    Banned
    Joined:
    Jan 1, 2016
    Likes Received:
    181
    Trophy Points:
    43
    I've seen a lot of discussion about compensation curves, human hearing, and all that comes with it, but I haven't yet seen anyone talk about compensating for the fletcher-munson curve at the SPL of their measurements. I have seen discussions ln whether or not headphone frequency response changes with volume, and people have done measurements that show no differences as the volume goes up, concluding with "nope, no difference". But nobody mentioned the effects on loudness on human hearing.

    So I want to do some experiments with this, as I have a plugin that applies the fletcher-munson curve to any audio that passes through it, making things sound psychoacoustically louder. You can vary how strong the effect is, and I've found practical uses for it too. It's very effective.

    If anyone has REW .mdat files, or anything else that can be opened using REW, I can run those through the fletcher-munson curve and we can see what this does to the frequency response.

    One ought to be able to make perfect target curves using this, where you can target a frequency response at a specific SPL. That idea excites me.
     
  2. sorrodje

    sorrodje Carla Bruni's other lover - Friend

    Staff Member Pyrate MZR
    Joined:
    Sep 27, 2015
    Likes Received:
    2,812
    Trophy Points:
    113
    Location:
    Dijon / Burgundy / France / EU
  3. Serious

    Serious Inquisitive Frequency Response Plot

    Pyrate BWC MZR
    Joined:
    Sep 28, 2015
    Likes Received:
    2,594
    Trophy Points:
    113
    Location:
    near Munich, Germany
    Or you know, just listen at @OJneg levels in the first place and not worry about equal-loudness curves ;).
     
  4. Thad E Ginathom

    Thad E Ginathom Friend

    Pyrate
    Joined:
    Sep 27, 2015
    Likes Received:
    14,222
    Trophy Points:
    113
    Location:
    India
    Are you ancient enough to remember audio equipment with a button called loudness? This is exactly what it did.
     
  5. MF_Kitten

    MF_Kitten Banned per own request

    Banned
    Joined:
    Jan 1, 2016
    Likes Received:
    181
    Trophy Points:
    43
    Well, it kinda did the opposite. It applied a sort of reverse fletcher munson-esque curve.

    I would love to see measurements with the appropriate equal loudness curve applied that corresponds with the actual SPL.

    Edit: actually you're right, in that the type of curve it applied would be what I'd want applied to the frequency response!
     
    Last edited: Apr 17, 2016
  6. Thad E Ginathom

    Thad E Ginathom Friend

    Pyrate
    Joined:
    Sep 27, 2015
    Likes Received:
    14,222
    Trophy Points:
    113
    Location:
    India
    Yes... the whole point was that you got to hear more of the music at lower volumes.

    Basic U-shaped EQ is easy enough, but... you're looking for something more advanced, where the EQ changes with the sound level?
     
  7. MF_Kitten

    MF_Kitten Banned per own request

    Banned
    Joined:
    Jan 1, 2016
    Likes Received:
    181
    Trophy Points:
    43
    Well, if you look up equal loudness curves, you'll see what I mean. Human hearing scales in very particular ways as volume goes up. The "EQ" of your ears changes in odd ways. There are a couple dips that get deeper, and there's a peak that gets higher, and then the highs and lows roll off more and more in the more extreme ends of the spectrum. Frequency graphsthat are compensated for human hearing usually isn't compensated for this fact.
     
  8. Thad E Ginathom

    Thad E Ginathom Friend

    Pyrate
    Joined:
    Sep 27, 2015
    Likes Received:
    14,222
    Trophy Points:
    113
    Location:
    India
    Yes, seen those curves over many years. That's not to say that I understand, but I do know of the concept.
    I don't think they can be, because the SPL would have to be known.
     
  9. MF_Kitten

    MF_Kitten Banned per own request

    Banned
    Joined:
    Jan 1, 2016
    Likes Received:
    181
    Trophy Points:
    43
    Innerfidelity's graphs usually has the SPL listed, right? Regardless, you could just as easily do a rough simulation by adding the curve for the average "listening level"
     
  10. purr1n

    purr1n Desire for betterer is endless.

    Staff Member Pyrate BWC
    Joined:
    Sep 24, 2015
    Likes Received:
    89,938
    Trophy Points:
    113
    Location:
    Padre Island CC TX
    You are overthinking the problem. The fletcher-munson does affect one's perception (usually people who listen louder will dislike treble spikes) but it should not affect basic frequency response measurements of specific pieces of gear.

    On old receivers, there used to be this button labeled "Loudness" that progressively increased bass and a little bit of treble for lower volume listening. I don't know if the "Loudness" thing is still there with modern receivers. I'm not sure if compensating for fletcher-munson is a problem worth solving first considering that its inherent in how we hear and that most headphones are so screwy in frequency response.

    It's probably a better approach for hobbyists to go for a setup that is optimized for their listening levels. Most people I know seem to listen at around the same volume. I feel that bringing back tone controls is better idea at this point.
     
  11. MF_Kitten

    MF_Kitten Banned per own request

    Banned
    Joined:
    Jan 1, 2016
    Likes Received:
    181
    Trophy Points:
    43
    All valid points. I just think it would be cool for the sake of curiosity. In some cases though, headphones will be a little hot in the 2-3k area, and you'll think "it's not that bad, probably not a big deal", but then if you look at an equal loudness curve you'll see that this area will only sound louder to you as volume increases.
     
  12. Thad E Ginathom

    Thad E Ginathom Friend

    Pyrate
    Joined:
    Sep 27, 2015
    Likes Received:
    14,222
    Trophy Points:
    113
    Location:
    India
    Actually, they should have called it a Quietness button!

    The phenomenon of the curves is not a getting-louder problem, it is a problem for low-level listening. You must have experienced this: there is point on the volume control below which you just can't hear all the music. It's not an audiophile thing, it is an everybody thing, which is why those loudness switches were ubiquitous on portable tape/CD machines. There are not for listening loud, they are for listening at low volumes. Of course, some people like that extra bass at other listening levels too.

    I agree to bringing back tone controls. Ears are not equal; rooms are not equal, even all music sources may not be equal, let alone the differences in speakers and 'phones. Above all, tastes differ, and I no longer want to impose "high fidelity" on the world!

    With increasing hearing loss, I wish I had not fallen for the amplifiers must not have tone controls line years ago. Mind you, that is largely irrelevant, now that the hifi/integrated-amp is barely used, and music is played on my computer where EQ is easy.
     
  13. MF_Kitten

    MF_Kitten Banned per own request

    Banned
    Joined:
    Jan 1, 2016
    Likes Received:
    181
    Trophy Points:
    43
    I always wanted a volume control with an internal DSP that applies an equal loudness curve that compensates for the volume level with EQ so it always sounds the same.
     
  14. Hrodulf

    Hrodulf Prohibited from acting as an MOT until year 2050

    Pyrate
    Joined:
    Sep 28, 2015
    Likes Received:
    4,306
    Trophy Points:
    113
    At Sonarworks we've played with such an algorithm. The problem is that your DSP needs to know the SPL's hitting your ears. Hence it needs to know headphone sensitivity/impedance and output stage capabilities.
     
  15. murray

    murray Friend

    Pyrate
    Joined:
    Sep 29, 2015
    Likes Received:
    479
    Trophy Points:
    63
    Location:
    N.Z.
    The only way to implement it accurately would be to have a calibration routine that stores a profile for the individual amp/headphone combination.
     

Share This Page