Within a day it changed noticeably. It was more restrained sounding in the beginning with flatter soundstage, more pancake-like but about 18 hours now of constant playback, the stage gained much more depth and now this is Schiit's depth trademark
On the second thought, I initially thought it's restrained since the sound is a lot more neutral than the BF2 OG, but it's not. When a track calls for it, rather than blasting you with a macro punch, it leans to a balanced macro (not wimpy) but with moar microdetails in that attack
@Ganzy
Third day it's much better than day 1 and day 2. The sound is a lot more musical this time. That dreamy sound is much more prominent now while macrodynamics significantly improved! NOS mode will get tested once MIB has settled in for 200 hours
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